Rules & Regulations

Bellevue Club Men's Basketball League Rules & Regulations

  1. Leagues: Fall: Members Draft League, ages 16 and up, 4 on 4 cross-court. Winter: Member/Guest Draft League, ages 16 and up, 4 on 4 cross-court league. Spring: Members Draft League, ages 16 and up, 4 on 4 cross-court.
  2. Schedule: All games will be played Tuesday or Thursday evenings beginning between 6 and 9 PM. Each game will start on time or after a 5-minute warm-up/grace period. The regular season will be 7-9 weeks and will be followed by post-season playoffs, to be outlined by the season’s end. Rosters are final after the second week of the season.
  3. League Rules: NCAA Men’s Basketball rules shall be used by officials unless otherwise provided herein. Game officials will be provided with the summaries of BC rules, which differ from college rules.
  4. Player Discipline:
    • Officials: All discipline of players during the course of a league game rests solely with those officiating the game. A determination by the official is conclusive and not subject to appeal, except where the interpretation of applicable rules is questioned. Any matters pertaining to the assessment of technical fouls or ejection from the game are matters within the officials’ discretion and not subject to appeal. Questions, disputes or explanations, with respect to an official’s call are to be handled by team captains only.
    • Technical Fouls: A technical foul results in two points to the opposing team and the ball out of bounds. Technical fouls do not count as personal fouls. Any player receiving two (2) technical fouls or flagrant fouls will be ejected from the game. Any player ejected from the game for any reason will automatically sit out his next scheduled game. All players will be required to pay $25 for each of the technical and/or flagrant foul charged to them. This payment will be billed to the players account. Team technicals will be charged to the team’s captain. Guest’s technical fouls will be billed to the sponsoring member.
    • Suspension: Any player who is ejected in two (2) games in a season shall automatically be suspended for the duration of league play, as well as league playoff games, unless the Recreation Director feels there are extenuating circumstances and recommends a lesser penalty for approval by all captains. A player suspended for the season shall also forfeit his right to participate in any post-season play or in regional or national play as a representative of the Bellevue Club. Suspension may continue into the following season depending on the severity of the offense, which led to the suspension.
  5. Personal/Team Fouls: Any player committing six (6) personal fouls in a league game will be removed from the game. If they are the last player on their team available, any subsequent foul will result in 2 points for the other team and possession of the ball. If a player gets 6 personal fouls, he must be subbed out and is NOT allowed to re-enter the game if another player fouls out. Technical fouls do not count as personal fouls. In the last two minutes of a quarter, if a player is intentionally fouled away from the ball, the team is awarded two free throws and the ball. Shoot one and one on the seventh team foul of each half, and shoot two for 10-team fouls.
  6. Forfeits: A forfeit will occur if a team does not have at least three (4 on 4) or four (5 on 5) players from their roster ready to play within 5 minutes of the scheduled game time. The referees will officiate any games where there are two full teams ready to play, regardless of whether or not the game is a forfeit. BOTH consenting captains must inform the scorekeeper before the game begins if the game is to count in the league standings. Teams who forfeit 3 or more games during the regular season may be excluded from post-season play. The Recreation Supervisor and Director will determine team eligibility for post-season play.
  7. Substitutions: During the regular season teams may sub any BC member with the approval of both captains. With such approval, the games will count in league standings. No subs for play-offs.
  8. Game Clock: All games shall consist of two 20-minute halves. The clock shall be free running with the exception of free throws and time-outs or at such other times as the referees or scorekeeper may designate. During the last two minutes of each half, the clock shall be stopped on all fouls, jump balls, violations, time-outs and such other times as the officials shall designate, except when the point differential is greater than 15 points. When a point differential is greater than 15 points, there shall be a running clock until the conclusion of the game or if the gap closes to less than 15 points.
  9. Overtime: In the event of a tied game, 1 three-minute overtime period shall be played until a winner is determined. 2nd OT will be 2 minutes long. If it goes to 3 OT’s, it will be first team to score 2 total points. (Playoffs will have no sudden death in 3rd OT). The clock in all overtimes shall be run using the “stop clock” operation in the last 2 minutes. All counts of personal fouls and team are carried over as an extension of the 2nd half.
  10. Three Point Play: The three-point play rule is in effect and awards three points for all shots made from positions outside the three-point line. For a successful three-point field goal, the shooter must be beyond the three-point line when he attempts the shot. After release of the ball, he may land on the line or in the two-point area. The official shall notify the scorekeeper to award three points in each such case. The NCAA Men’s (gray) line is used in all full court games.
  11. Dunking: All dunks will result in Technical Foul. A technical foul results in two points to the opposing team and the ball out of bounds. Technical fouls do not count as personal fouls.
  12. Time Outs: Each team shall have five 30 second time-outs per game, but may take no more than three per half. If the game goes into overtime, each team shall receive one additional time-out. Half time will last for three minutes and there will be a one-minute period between overtime periods.
  13. Over and Back: Does not apply during cross-court league games.
  14. Protests: All protests shall be filed within 4 hours in written form signed by the team captain.
  15. Conduct: No member or guest may reprimand any employee. Any suggestions or complaints of poor service or discourtesy should be reported to management. Report forms are available at the Athletic or Concierge Desk.

The Bellevue Club

The premier athletic and social club on Seattle's Eastside, the Bellevue Club attracts the Northwest's most prominent and visionary citizens.

Deeply dedicated to the well-being of its members, the Bellevue Club merges 200,000 square feet of world-class wellness facilities and innovative restaurants with unique recreational and social opportunities.

From basketaball to tennis, the Bellevue Club is a place to play, grow and connect.

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Bellevue Club
11200 SE 6th ST.
Bellevue, WA 98004

425.637.4640